Who is Septimus Heap? A lost child? An ordinary hero? A powerful wizard? The Magyk begins here. The first book in this enthralling new series by Angie Sage leads listeners on a fantastic journey filled with quirky characters and magykal charms, potions, and spells. Magyk is an original story of lost and rediscovered identities, rich with humor and heart.
When Silas Heap unseals a forgotten room in the palace, he releases the ghost of a queen who lived 500 years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus' disappearance, and the talents of her son, Marcellus Pye, a famous alchemist and physician.
"Too many late nights"
In this fifth book in the Magykal series, Septimus ends up on a captivatingly beautiful island, one of seven set in a sparkling sea. He's stranded there with his badly injured dragon, Spit Fyre, along with Jenna and Beetle. There are some strange things about the island, including a Magykal girl named Syrah, a cat-shaped lighthouse that has lost its Light, and an eerie presence that sings to Septimus - can he escape the persistent call?
"A good listen"
Taking place seven years after the events of the original Septimus Heap series, TodHunter Moon tells the story of Alice TodHunter Moon, a young PathFinder who comes to the Castle with a Magyk all her own. In this second book, Tod sets out for the Desert of the Singing Sands to retrieve the Egg of the Orm - a journey that will test not only her Magykal and PathFinding skills but her friendships, too.
"impatient for the next instalment"
It's been a year since Septimus Heap discovered his real family and true calling to be a wizard. As apprentice to Extra Ordinary Wizard Marcia Overstrand, he is learning the arts of Conjurations, Charms, and other Magyk, while Jenna is adapting to life as the princess and enjoying the castle. But there is something sinister at work. Marcia is constantly trailed by a menacing Darke Shadow, and Septimus's brother Simon seems bent on a revenge no one understands. Why is the Darke Magyk still lingering?
"Great kids book"
There's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans - they are headed for the mysterious House of Foryx.
In the sixth book of the Magykal series, Alther Mella has been banished, a Darke Domaine engulfs the Castle, and a Darke dragon is on the loose. Septimus Heap must use all of his skills to save the Castle and the Wizard Tower from destruction: He must enter the Darke. But he cannot do this alone....
Tod has grown up a PathFinder, one of an ancient seafaring tribe. Her mother, who died when Tod was young, had a very different history. She was from a mysterious magykal desert-dwelling family. When Tod's father disappears she is not only alone but soon finds herself swept into the path of an evil sorcerer. Now Tod must choose which of her pasts will help her to survive: PathFinder or Magician.
"enchanting. ..beautifully read"
Now that Septimus, Jenna, and Beetle are 14 years old, they have assumed larger roles in their Magykal world. Beetle is the Chief Hermetic Scribe of the Manuscriptorium and Jenna will soon be Queen, but Septimus is still battling the remnants of the Darke Domaine, which will remain until the power of the evil Two-Faced Ring is destroyed forever. To accomplish that, the ancient Alchemie Fyre must be relit - a task that sends Septimus to the very origins of Magyk and Physik.
Araminta Spookie lives in a wonderful old haunted house, but her crabby Aunt Tabby wants to move. Aunt Tabby is determined to sell their house; Araminta has to stop her! With the help of a haunted suit of armor named Sir Horace, a ghost named Edmund, and a lot of imagination, Araminta hatches a plot for an Awful Ambush that is so ghoulish, it just might work!
When something's amiss in Spookie House, there's usually only one person to blame: Araminta. But this time she had nothing to do with the disappearance of Barry Wizzard's frogs, and she is determined to find them. Of course, it's not going to be that easy, especially when dealing with a crazy character named Old Morris, a dangerous shark, and a demanding aquarium show audience. Can Araminta find the frogs and steal the show?
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