Dark fantasy goes hardboiled in Book II of the hard-hitting Grimnoir Chronicles by the New York Times best-selling creator of Monster Hunter International. The Grimnoir Society's mission is to protect people with magic, and they've done so-successfully and in secret-since the mysterious arrival of the Power in the 1850s, but when a magical assassin makes an attempt on the life of President Franklin Roosevelt, the crime is pinned on the Grimnoir. The knights must become fugitives while they attempt to discover who framed them.Thing go from bad to worse when Jake Sullivan, former P.I. and knight of the Grimnoir, receives a telephone call from a dead man-a man he helped kill. Turns out the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. That predator has just landed on Earth.
©2012 Larry Correia (P)2012 Audible, Inc.
Interesting idea lots of action and once you start listening, you need to listen more. Think with film making today it could be a nice film
I can't stress enough how much I love this series! Imagine a sort of steampunk X-men/Watchmen with magic and tommy-guns and characters that you genuinely feel for and some absolutely fantastic narration.
Spellbound is the second book in the Grimnoir Chronicles series, an urban fantasy set in 1940s America with an alternate history and steampunk elements. It isn't overdone; everyone isn't walking about with clockwork parasols, but there are airships and historical figures and events referenced briefly to help the reader understand how the emergence of magic has shaped this reality.
The Grimnoir Chronicles world combines a fantastic, original superpower-based individual magic (one power per person, with the powers mostly identified and classified i.e. "Heavy" - someone who manipulates gravity, "Fade" - someone who phases through solid matter, etc.) with a more traditional rune-based magic, and even a few sci-fi elements. It isn't difficult to follow but is wonderfully detailed and immersive, and brought alive by characters who are all very distinct and different and complement one another brilliantly. I found all of the 'good guy' characters very likeable and cared about what happened to them very early on. There are none of the irritating shallow stereotypes seen a lot in fantasy, and the plot managed to surprise me as the characters thought of ingenious solutions I hadn't considered.
To top it all, Bronson Pinchot does a masterful job of the narration, capturing all of the characters perfectly and bringing across a very strong voice to each character's observations even though the book is written in 3rd person. It changes from person to place, speech to thought very quickly and Bronson never leaves you in any doubt as to who is speaking or what is happening.
The only criticism I have is that there's no release date yet for book 3.
"Bring On Book 3!"
This is the second book in the Grimnoir Chronicles, after 'Hard Magic'.
If you loved the first book, you won't be disappointed with the second. All our fave characters are back along with some new ones; Grimnoir Knights, Imperium Guards, and a new sinister government organisation.
I was as completely enthralled by this as the first book, and some of the characters surprised me with how much I liked them - I would never have thought I could start rooting for an Iron Guard!
There were a lot of laugh out loud moments, especially any scene with Heimrich, who aside from Fay and Sullivan, is easily my favourite character.
I wasn't keen on the idea of a spirit phone communicating with the deceased Chairman (this happens very early on, so not really a spoiler), but in a story that involves teleporting, mind control, human lie detectors, gravity spikers, healers, and an alien magical entity (among other things), it's perhaps a little churlish of me to have a problem with communicating with the dead.
My only other issue is that of the sole English character being portrayed as the stuck-in-the-eighteenth-century, toffee-nosed, upper-class, authority-without-a-clue figure. As an English person, I found it a little wearing to be met with this cliché yet again, but since he was only in the story for about two minutes I got over it quickly - just hope this isn't a recurring theme for Correia.
If you like supernatural action, comedy, adventure, and anything with elements of superheroes, you will not be disappointed purchasing 'Hard Magic' and 'Spellbound'.
Fast paced, intelligent, with a lot of humour and thoroughly enjoyable smart-ass comments from our Grimnoir Knights, I loved this story, and I know I will listen to it often.
The story is told from the omniscient perspective, hopping in and out of all the different characters' thoughts, and the narration is spot on, thoughts more subtle than dialogue, and it is always clear who is thinking or speaking.
Bring on Book 3!
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