Ravens Bluff: The city of ravens...
For the first time, Jack Ravenwild's designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn't even know he loves.
The Cities: A new series of stand-alone novels, each set in one of the mighty cities of Faern.
©2000 Wizards of the Coast LLC (P)2012 Audible, Inc.
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The main character is Jack, city rouge with some self-taught innate magic of a few spells. Not a tough guy grifter but more of a Dirty Rotten Scoundrels and jewel thief type. The story has none of that offense tone of trying to pretend the stealing and confidence games are somehow moral. He is what independent rogues and thieves and rogues actually are in reality: slippery weasels who still have some moral standards and things they will not do. He makes for an amusing character and gets into some interesting scrapes.
It is not one of those epic, world ending plots or crusades in scope, thankfully. Jack burgles homes, is taking an actual noble young lady to a series of Game of Masks balls, and dungeon delving under the city to get particular items for reward. A tavern owning dwarf, halflings, and humans tend to make up the crew of his jobs. It turns out, though, someone has a bigger plot to take over the city and Jack gets gets tangled up in that too. Adventurous, light, funny –exactly what a D&D novel should be IMHO.
The narration is really good and while this is a stand-alone novel Audible also has Prince of Ravens with Jack.
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