Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.
An untrustworthy ally is more dangerous than a known enemy.
Lord General Coleman Stryker is one of the greatest heroes of the Iron Kingdoms. As a warcaster, Stryker leads the armies of Cygnar and commands the power of the mighty steam-powered automatons known as warjacks.
Chosen by his king to liberate the conquered lands of Llael from Cygnar's long-standing enemy, the Empire of Khador, Stryker finds himself forced to work with one of his most bitter enemies - the exiled mercenary Asheth Magnus, a man to whom Cygnar's king owes his life. Unchecked, Magnus could easily betray Stryker, undermine the mission, or even bring Cygnar to its knees. But to claim victory for his king, Stryker will have to find a way to put his faith in a man he can't trust.
As the war against Khador and its own fierce commanders looms, Stryker's success or failure will become the flash point that determines the fate of all the Iron Kingdoms.
©2016 Privateer Press, Inc. (P)2016 Audible, Inc.
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"Too many battles and repetition..."
This focuses a little too much on the battles and gives the characters and story the short end of the stick. The author or editor really needed to focus better on combining parts of the book that were obviously written at different time. More than once the same thing was re-described shortly after the initial description, such as Vlad's armor not being normal armor, then again a few minutes later the same observation was made again.
The main character, Lord General Stryker is not believable as being the leader of the one of the great armies. He's indecisive, whiney, and can't separate his desires from what is best for the men and women serving under him.
I might pick up the next book in the series, but if it continues along the line of describing battle after battle and leaving out the interesting character development, such as in The Blood of Kings, the Malcontents series, and the Black River Irregular stories, it will be the last one I get.
"Needs a new narrator"
Given that this story is set in an established setting with around 20 years of real world history it was pretty terrible to hear the narrator mispronounce everything. His cadence reminded me of an old text to speech synthesizer and his voices were just terrible. This book has been returned.
"For fans of the Iron Kingdoms only"
I might not ever listen to this book again. Stories set in the Iron Kingdoms are great additions to the game I love, but as stand alone stories they tend to leave a lot to be desired. Because of the nature of the game Warmachine, conflict *must* arise no matter how foolish or silly. This puts the narrative fiction in a precarious spot, constantly having to create conflict out of thin air.
I'd recommend the book to my friends who play the game Warmachine, sure. It's a decent piece of fiction considering the setting.
Michael Levine's performance is utterly fantastic. His pacing is spot on and his voices are some of the best I've heard in the audiobook format. Levine's performance was a joy and seemed to be totally natural.
I listened to this book over the course of week. The story line didn't keep me coming back for more. The IK stories lack a lot of tension because characters frequently do not or can not die. The fiction lacks suspense.
Maybe this book isn't for you, check out Michael Levine's other narration. He's splendid.
"Awful stilted reading"
This is the worst stilted performance I have heard in a while his reading is robotish and choppy.
"another ok warmachine story"
after blood of kings I was knashing my teeth waiting for this book. that said the performance in the early part of the book was difficult to listen to to the point of making me want to return it. I pushed on and as the voice of each charecter became more distinct the book became much easier to listen to.
you don't need to read blood of kings to jump into this story but it does help frame the events of Flashpoint.
my big issue is the same as with all other warmachine stories if there is a modle of the charecter for the minis game then they are not in any real danger bad stuff may happen to them but they will come out the other side ok if not stronger. I have been an avid Cygnar fan for sometime and I'm pretty much asking them to pull the trigger on some of my favorite characters or at least make me feel like that could happen.
over all not a bad continuation of blood of kings and The advancement of the Magnus story line is pretty cool.
"Nice story to catch up on the mk3 fluff"
Well written for a wargame fiction novel. Was great to be brought up to speed on how the Cygnar world has changed in the fluff. looking forward to book 2!
"Frustrating and empty..."
First thing first, I did enjoy the overall plot and general thrust of the story, but that's about the end of it. Narration started off rocky, but leveled out after a few hours. The author confused facts; who is where, what direction are they going, who or what is with them, how many are there. It made the battles extremely hard to follow and frustrating to follow. Combat was extremely un-realistic even for a fantasy game setting. Names were confused, numbers changed almost randomly, all cohesion was lost. Beyond that, most of the writing was very standardized for a "war novel". No originality in style, or even an identifiable style. Just bad.
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