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Kobold Guide to Worldbuilding cover art

Kobold Guide to Worldbuilding

By: Scott Hungerford, Jeff Grubb, Michael A. Stackpole, Chris Pramas, Keith Baker, Steven Winter
Narrated by: Ray Greenley
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Summary

The essential elements for building a world.

Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.

Now, 11 of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.

Take that creative leap, and create dazzling worlds of your own!

Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

Nominated for two Ennie Awards: Best Writing and Best RPG-Related Book.

©2012 Open Design LLC (P)2017 Open Design LLC
  • Unabridged Audiobook

What listeners say about Kobold Guide to Worldbuilding

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Only the second half is good

I nearly abansoned the book during the first half because it didn't say anything useful, only filler and stories.
After 1 and a half hours or so it started saying more useful things, and altogether, I felt like most of the relevant information was crammed into the second half of the book.

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geared towards D&D campaigns.

I was expecting it to focus on worldbuilding in a general sense, but instead every chapter seems to have the players and how your world relates to them as the focus. Not good for writers or authors looking to get some tips on how to deepen their world. GMs might find it quite useful though.

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Good food for thought with world building?

interesting collection of essays from RPG design luminaries. Definitely a decision to be made around detailed waterfall versus agile world building for my players

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