Bob Johansson didn't believe in an afterlife, so waking up after being killed in a car accident was a shock. To add to the surprise, he is now a sentient computer and the controlling intelligence for a Von Neumann probe.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
"An unexpected gem"
On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
In 2061 a young scientist invents a time machine to fix a tragedy in his past. But his good intentions turn catastrophic when an early test reveals something unexpected: the end of the world. A desperate plan is formed: recruit three heroes, ordinary humans capable of extraordinary things, and change the future.
"8 hours of Awesome in a 12 hour audiobook"
Alan Dean Foster is the acclaimed author of movie tie-ins for Star Wars, Alien and Transformers. He was awarded the IAMTW Grand Master Scribe Award in 2008. He is also a best-selling science fiction and fantasy author in his own right, including the popular Pip & Flinx novels and the Founding of the Commonwealth series.
"Classic story, crummy narrator"
There are some odd things about Nate's new apartment. Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn't perfect, it's livable. The rent is low, the property managers are friendly, and the odd little mysteries don't nag at him too much. At least, not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela's apartment. And Tim's. And Veek's.
Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult!
"Stumbled across this 'plying' beauty"
In the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. Onthe world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing - nothing anywhere in the universe - will ever be the same.
Neal Stephenson is a blazing new force on the sci-fi scene. With the groundbreaking cyberpunk novel Snow Crash, he has "vaulted onto the literary stage." It weaves virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility - in short, it is the gigathriller of the information age.
"A Manga mini-whirlwind"
Returned to Earth, Ellen Ripley learns that a colony has been established on LV-426, the planet where the crew of the Nostromo found the original Alien. But contact with the colonists has been lost, so she must accompany a unit of colonial marines to discover their fate. And to destroy any Aliens found on the planet known as Acheron. This is a groundbreaking sequel by science fiction legend Alan Dean Foster, with the wonderful characters and rapid-fire action that make Aliens one of the greatest science fiction films of all time.
"This time it's more"
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched firsthand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living - or at least the undead - hell of that dreadful time.
"Good old fashioned gory fun"
When Dan McCarthy stumbles upon a folder containing evidence of the conspiracy to end all conspiracies - a top-level alien cover-up - he leaks the files without a second thought. The incredible truth revealed by Dan's leak immediately captures the public's imagination, but Dan's relentless commitment to exposing the cover-up and forcing disclosure quickly earns him some enemies in high places.
It's the 21st century, and global warming is here to stay, so forget the way your country used to look. And get used to the free market, too - the companies possess all the best hardware, and they're calling the shots now. In a world like this, a man open to any offers can make out just fine. A man like Greg Mandel for instance, who's psi-boosted, wired into the latest sensory equipment, carrying state-of-the-art weaponry - and late of the English Army's Mindstar Battalion.
Our universe is ruled by physics, and faster-than-light travel is not possible - until the discovery of The Flow, an extradimensional field we can access at certain points in space-time that transports us to other worlds, around other stars. Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It's a hedge against interstellar war - and a system of control for the rulers of the empire.
"Scalzi at Home with Space Opera"
Here, Simmons returns to this richly imagined world of technological achievement, excitement, wonder and fear. Endymion is a story about love and memory, triumph and terror - an instant candidate for the field's highest honors.
The Hundred Worlds have withstood invasion by the relentless Hok for decades. The human worlds are strong, but the Hok have the resources of a thousand planets behind them, and their fleets attack in endless waves. The long war has transformed the Hundred Worlds into heavily fortified star systems. Their economies are geared for military output, and they raise specialized soldiers to save our species. Assault Captain Derek Straker is one such man among many.
The Peripheral by William Gibson is a thrilling new novel about two intertwined futures, from the bestselling author of Neuromancer. Flynne Fisher lives down a country road, in a rural near-future America where jobs are scarce, unless you count illegal drug manufacture, which she's keen to avoid. Her brother Burton lives, or tries to, on money from the Veterans Association, in compensation for neurological damage suffered in a Marines elite unit.
"Another great Gibson book"
Neal Stephenson - "the hottest science fiction writer in America" - takes science fiction to dazzling new levels. The Diamond Age is a stunning tale; set in 21st-century Shanghai, it is the story of what happens what a state-of-the-art interactive device falls into the hands of a street urchin named Nell. Her life - and the entire future of humanity - is about to be decoded and reprogrammed.
"It's good, but"
With the discovery of another life-sustaining planet light years away, there is hope for a chosen few to leave the soon-to-be submerged Earth. Holle Groundwater is one of the candidates, having been trained for this purpose since childhood, when the ships Ark One and Ark Three were being built. But as Holle prepares to endure life aboard the Ark, she comes to realize that her attempt at escape may be more dangerous than trying to stay afloat on a drowning planet.
"A great bit piece of end-of-the-world sci-fi"
One moment a man sits on a suburban hill, gazing curiously at the stars. The next, he is whirling through the firmament, and perhaps the most remarkable of all science fiction journeys has begun. Even Stapledon's other great work, 'Last and First Men' pales in ambition next to 'Star Maker' which presents nothing less than an entire imagined history of life in the universe, encompassing billions of years.
Until the Confederation created Allora, it had produced SADEs (self-aware digital entities) for hundreds of years with enormous consistency and harnessed their capabilities to power the society. But this particular young SADE was disturbed by her confinement. Trapped in metal-alloy housing on the bridge of a luxury passenger liner, Allora sought to possess the same freedom enjoyed by humans, who came and went from her starship with abandon.
The future is filled with self-driving cars, virtual realities, chore completing machines, and super-fast Internet connections. Yet all these technological innovations cannot prevent tragedy. Three years ago Grant Legate lost that which he loved most. His carefully built life fell apart in the wake of depression.
Secret alien operatives have spent decades infiltrating humanity; government, military, and key positions in the populace to prepare the world's population for control and mass slavery. The planet's mineral resources notwithstanding, the most viable commodity on the planet is its people and the best way to control them is a one-world government. But with the arrival of Jack Steele's Task Force Lancer, the alien operatives are desperate for a way out and will stop at nothing to prevent their capture.
There are only a few things Mila is afraid of. Most are pretty common fears, but there is one that sets her apart from those around her. The fear of a secret. With one drop of blood, her secret of a power beyond anything anyone had ever seen before is unleashed, landing her in a place where she is a prisoner. And an experiment. And there are only a few that know their dictator's ultimate goal.
As a stay-at-home programmer living with her loving boyfriend, Mia lives a simple but good life. Like most people, she dreams, but unlike most, she has vivid dreams about her neighbors' lives. One day, she realizes that they aren't dreams - what she's been experiencing is real. Mia's able to "ghost" into anyone she chooses, take control of their body, and make them do what she wants. Frustrated by the injustice and abuse she sees around her, Mia begins using her power to try to right the wrongs she sees. But the power begins to affect Mia in ways she didn't expect.
When Richter was drawn into the greatest virtual reality MMORPG ever created, it seemed like a dream come true...until he found that nightmares walked The Land. He was confronted not only with a life and death struggle, but also with questions that would define his very soul. What would you do if you were transported into your favorite video game? What would you do if the gore, adventure, and pain became real? What would you do to win?
Hundreds of years in the future, Jacob, chased by the alien warrior race of Lan'khamires, is off the grid, searching for a mysterious woman named Phoebe who once helped him many years ago. His love for her has never faded and, in vain, he continues to look for her. Traveling from the moon to Mars while being hunted, Jacob only knows that he must find the woman he loves no matter the cost.
What would you do if all you held to be familiar was lost? Conjuring a dark future for Australia, Closing Down gives us a glimpse into a world fractured by a financial crisis and the effects of global climate change. The inaugural winner of The Richell Prize for Emerging Writers.
Becoming King of a virtual nation was just the start of Liam's problems. Unreliable allies fill his castle and skilled foes surround his lands on all sides. While the pirates on the coast have been dealt with, the former King of Galea has been raised from the dead and musters an army.
Terminal cancer patient Quiti walks into an abandoned building, planning on taking her life. Instead, she encounters a telepathic ball of hair that insists it is an alien seeking to facilitate diplomatic communication on Earth. Quiti assumes it is all a hallucination conjured up by her brain tumor. Because of this assumption, when she saves the alien's life and it insists on doing Quiti a favor in return, she only asks for her hair back. She soon discovers, however, that the creature's gift extends much further than her new locks that can change color with a thought.
Quiti and the rest of the Hair Suits have just set up the Hair Suite, the embassy of the alien Hair Balls, when they learn they have competition. Alien cyborgs called Chip Monks want to win Earth for themselves. The two species must duel for control. These rivals discover a third alien species that threatens to destroy Earth, and have to join up quickly in order to protect the planet they are both seeking to win. Along the way, they get swept up in a world of intergalactic politics, wormholes, and role-playing.
Nivea, a lone astronaut, is forced to make hard choices and has to accept things she would have never imagined to be possible as reality. Meg, a lost space traveler from another planet trying to get home. The two happen to cross paths as their ships drift by each other.
Between meeting a boy who bursts into flames, alien floaters that want to devour him, and a butterfly woman who he has sex with when he enters the xenosphere, Kaaro's life is far from the simple one he wants. But he left simple behind a long time ago when he was caught stealing and nearly killed by an angry mob. Now he works for a government agency called Section 45, and they want him to find a women known as Bicycle Girl. And that's just the beginning.
Deep below Manhattan, tunnel engineer Josh Reed leads his team as they excavate the East Side Access extending New York's railway service. But sparks fly as the drill hits an unusual crystalline material - one Josh has never seen before. They push on, and Josh discovers something even more unexpected: a vast room, empty and lifeless - or so it seems.
It has been six years since the end of the Covenant War...and yet on the planet Carrow, a world on the edge of the Joint Occupation Zone, a decisive new battle suddenly erupts. Human colonists and the alien Sangheili have already been living a tension-filled coexistence in this place, with Unified Earth Government envoy Melody Azikiwe attempting to broker a lasting peace between their two species.
2425. The civil war between the United States of North America and the Pan-European Confederation is over. But before a new era of peace on Earth can begin, humankind must martial its interstellar forces as one fleet to engage in a war against an alien entity in Omega Centauri. Without provocation, it destroyed a Confederation science facility inhabited by 12,000 people, and it must be neutralized before it sets its sights on Earth.
The year is 2245, and the world has undergone explosive growth in multiple industries. The age of Virtual Reality came long ago, opening up new fields for people to enjoy and seek employment. There were even those that chose to sacrifice their physical bodies, becoming digital existences that lived within Internet communities. But with the age of VR, everyone still dreamed of that next step, the next level of adventure.
The day is like any other day until it becomes The Day. At 4:05 pm the United States is attacked with an electromagnetic pulse (EMP) weapon. A 20-megaton nuclear warhead is detonated high in the atmosphere above Kansas, blanketing most of the contiguous United States and parts of Canada and Mexico with an electromagnetic pulse that damages nearly all microprocessors and electronic controls beyond repair. Nearly every system that depends on computers and electronics has ceased to work.
When I crashed on this planet 15,000 years ago, I thought that my friend - the living spaceship Sleipnir - was destroyed. But it turns out the mysterious signal I've been receiving for the past nine years is his cry for help. It's led me back to Romania, back to the mountain I almost died on, and -just maybe - back to the legendary being who once saved my life.
Deadwood, USA. A girl sneaks out just before dark to ride her new bike. Suddenly, the ground disappears beneath her. Waking up at the bottom of a deep pit, she sees an emergency rescue team above her. The people looking down see something far stranger.... That girl grows up to be Dr. Rose Franklin, a brilliant scientist and the leading world expert on what she discovered.
"This is simply freaking fantastic."
An unknown vessel, not of this world, materializes in London. A colossal figure towering over the city, it makes no move. Is this a peaceful first contact or the prelude to an invasion? Every child has nightmares. But the only thing scarier than little Eva Reyes' dreams - apocalyptic visions of death and destruction - is the habit they have of coming true. Scientist Dr Rose Franklin has no memory of the last few years. The strangers she works with say she died, and was brought back to life. The question is not how but why?
"A must read/listen!"
It's the year 2044, and the real world has become an ugly place.
"Ready Reader One"
Colonel Joe Bishop made a promise, and he's going to keep it: taking the captured alien starship Flying Dutchman back out. He doesn't agree when the UN decides to send almost 70 elite Special Operations troops, hotshot pilots, and scientists with him; the mission is a fool's errand he doesn't expect to ever return from. At least this time, the Earth is safe, right? Not so much.
"Forget Siri, We Need More Skippy!"
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
"Fantastic start to what I hope is a great series"
Based upon the graphic novels by Joe Harris - with creative direction from series creator Chris Carter - and adapted specifically for the audio format by aural auteur Dirk Maggs (The Hitchhiker's Guide to the Galaxy, Alien: Out of the Shadows), Cold Cases marks yet another thrilling addition to the pantheon of X-Files stories. Featuring a mind-blowing and otherworldly soundscape of liquefying aliens, hissing creatures, and humming spacecraft, listeners get to experience the duo's investigations like never before.
After recovering Patient Zero, Alpha must escape Africa to end the ZA once and for all. But they can feel the hot breath of a reinforced and vengeful Spetsnaz team on their necks - and there can be no escaping the reckoning of an ultimate sniper showdown between Ali and Vasily, and an incomparably brutal iron-cage Texas death match between Predator and Misha. For the first time, all the teams will come together and must fight as brothers for any chance of making it back to Britain. And only one thing is certain - not everyone is walking away from this one.
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plainold "human error" are much more likely to kill him first.
"Another fun one."
In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about 60 years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds....
"Fantastic story and narration after first hour."
They slept for hundreds of years, dreaming of a new home in the Andromeda galaxy. When finally they awake, their dreams of peace are shattered. These colonists - turian, salarian, asari, human, and more - face an uncharted galaxy and threats beyond understanding.
"Great insight into Andromeda lore"
Melanie is a very special girl. Dr Caldwell calls her 'our little genius'. Every morning, Melanie waits in her cell to be collected for class. When they come for her, Sergeant keeps his gun pointing at her while two of his people strap her into the wheelchair. She thinks they don't like her. She jokes that she won't bite, but they don't laugh. Melanie loves school. She loves learning about spelling and sums and the world outside the classroom and the children's cells.
"A stunning read"
Kate Schechter would like to know why everyone she meets knows her name - and why Thor, the Norse god of thunder, keeps showing up on her doorstep. Dirk Gently, detective and refrigerator wrestler, can uncover the mystery, and only the absurdist wit of Douglas Adams can recount them with such relentless humor.